// OPERATOR MANUAL · REV 3.1
How to Play
Eat every dot. Dodge the hunters. Master the portals. Game Tets is simple to start and vicious to master — this manual covers everything between insert-coin and hi-score.
// SECTION 01 · INPUT
Controls
Keyboard, touch, and swipe all work — the game buffers your next turn so movement stays butter-smooth even on corners. Queue a direction early and it executes the moment a path opens.
// SECTION 02 · PORTALS
Portal Mechanics
- CYAN RINGS — stable warp pairs. Enter one, exit the other. Instant, safe, and they reset your combo grace timer.
- MAGENTA RINGS — drifter portals that relocate every 20 seconds. Higher risk, +500 warp bonus per use.
- AMBER RINGS — secret-room keys. They unlock hidden vault mazes packed with coins and a guaranteed power-up.
- FLUX RINGS — rare events that reverse gravity and enemy pathing for 10 seconds. The maze literally flips. Hold on.
Enemy Behaviors
// SECTION 03 · THREAT INDEX
VESPER
Relentless chaser. Locks onto your position and never breaks line. Outrun with corners.
HEXEL
Ambusher. Targets four tiles ahead of your path. Feint, then double back.
MOTE
Drifter. Random walk — until you grab a power-up, then it sprints at you.
ORRIN
Coward-guard. Patrols portal rings and flees when you power up. Free 300 pts if you catch it.
// SECTION 04 · POWER-UPS
Power-Ups & Collectibles
- ENERGY DOTS — 10 pts each. Clear the whole maze to advance.
- SURGE CELL — 8 seconds of hunter-hunting. Chain eats for 200 → 400 → 800 → 1600 pts.
- PHASE SHIELD — survive one hit, ghost through walls for 3 seconds.
- COIN — currency for cosmetics. Hidden coins sit behind false walls.
- STAR BONUS — appears at 70% dots cleared. Worth 1000 pts. It blinks. It's leaving. Go.
// SECTION 05 · SCORING ENGINE
Combo & Multiplier System
×1
Base dot chain
×2
10 dots without stopping
×4
Chain a portal warp
×8
Surge eat during ×4
Multiplier decays after 4 idle seconds — the HUD ring drains to warn you. Screen shake and pitch-rising blips mean you're in the zone. Stay greedy.
// SECTION 06 · LIVES & CHECKPOINTS
Lives & Checkpoints
Three lives per run. Crossing 50% and 90% dot-clear stamps a checkpoint — dying respawns you there with your score intact, but the multiplier resets. Extra life at every 25,000 points. Game over? Your run auto-saves to your account if you're logged in.